6. Skákanie na štvorec
import pygame, time, math, random, sys
from pygame.locals import *
background = pygame.Surface((640, 400))
background.fill((30, 90, 120))
W, H = 640, 400
HW, HH = W / 2, H / 2
AREA = W * H
FPS = 60
bg_x = 0
pygame.init()
clock = pygame.time.Clock()
screen = pygame.display.set_mode((W,H))
class Mario():
def __init__(self, x, y):
self.x = x
self.y = y
# isJump and jumpCount should be attributes of Mario.
self.isJump = False
self.jumpCount = 10
def draw(self):
pygame.draw.rect(screen, (255,0,0), (self.x, self.y, 40, 40))
def move(self):
global bg_x
if pressed_keys[K_RIGHT] and bg_x > -920:
if self.x > 490:
bg_x -= 5
else:
self.x += 5
if pressed_keys[K_LEFT] and self.x > 5:
self.x -= 5
def jump(self):
# Check if mario is jumping and then execute the
# jumping code.
if self.isJump:
if self.jumpCount >= -10:
neg = 1
if self.jumpCount < 0:
neg = -1
self.y -= self.jumpCount**2 * 0.1 * neg
self.jumpCount -= 1
else:
self.isJump = False
self.jumpCount = 10
mario = Mario(50, 270)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
# Start to jump by setting isJump to True.
mario.isJump = True
clock.tick(FPS)
pressed_keys = pygame.key.get_pressed()
screen.blit(background, (bg_x,0))
mario.move()
mario.draw()
mario.jump()
pygame.display.update()